ALTAIR BREAKER

Roles:

  • Game Programming

  • Planning

  • Level Design

  • Art

  • Research & Development

Introduction:

Step into “ALTAIR,” a virtual world crafted by AI to generate “Singularities.” Once a thriving archipelago amidst a sea of clouds, now only a solitary island of ruins floats in the void. Encounter experimental combat AI wandering this enigmatic landscape.
Experience unparalleled mobility with gliding and wall-climbing abilities. Every direction in VR space is open for exploration, turning the entire map into your battlefield.
Engage in battles alongside friends in a crossplay between Meta Quest and Steam VR. Form a team of up to four players, strategizing in real-time using native voice chat.

My Contributions:

  • Initial Concept and Prototype:
    Spearheaded the game's proof of concept and prototype development.

  • Stage Design:
    Designed various stages, adding depth and challenge to the game.

  • Gameplay Systems Implementation:
    Developed key gameplay systems, enhancing player interaction and experience.

  • Procedural Stages System:
    Implemented a system for generating dynamic game stages.

  • Art Style Development:
    Contributed to establishing the game's unique art style.

  • Technology Research:
    Investigated and integrated cutting-edge technologies to advance the game's development.

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